AI Insights · Timothy · October 2023
Top 5 Dragon Games in UAE Q3 2023: Performance Overview
Discover the performance trends of the top 5 dragon-themed games in the UAE for Q3 2023, including weekly downloads, revenue, and active users.
The dragon-themed gaming category in the United Arab Emirates saw notable shifts during the third quarter of 2023. Here’s a detailed look at the performance of the top five dragon games on a unified platform, according to data from Sensor Tower.
Dragonscapes Adventure, published by DianDian Interactive Holding, experienced significant changes in its weekly revenue throughout the quarter. Starting at approximately $851 in the last week of June, the revenue peaked at around $3.3K in early September. Weekly downloads showed a notable peak of 3.6K in late August. The game's active users also saw a steady increase, reaching a high of approximately 5.6K in early September before declining to 2.6K by the end of the quarter.
Dragon City - Breed & Battle! by Socialpoint maintained a consistent weekly revenue, with figures around $2.1K in late June, dropping to $552 by the end of September. Weekly downloads showed a slight fluctuation, peaking at 1.2K in mid-July. Active users remained relatively stable, averaging around 14K to 17K throughout the quarter.
Call of Dragons, published by Farlight Games, demonstrated impressive revenue figures, starting at approximately $44.8K in late June and ending the quarter at $43.6K. Despite the high revenue, weekly downloads remained modest, peaking at 559 in early July. Active users displayed stability, averaging around 1.4K to 1.6K throughout the quarter.
Frost & Flame: King of Avalon by FunPlus International AG saw its revenue peak at around $20.6K in late July, ending the quarter at approximately $12.6K. Weekly downloads were highest at 685 in mid-July, but dropped significantly to 147 by the end of September. Active users showed a slight fluctuation, peaking at 1.2K in mid-July before stabilizing around 900 by the end of the quarter.
Merge Dragons! from Gram Games saw weekly revenue figures starting at around $1.8K in late June, with a slight dip and subsequent rise to $1.2K by the end of September. Weekly downloads remained relatively low, peaking at 417 in early July. Active users were fairly stable, averaging around 1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.